Styka Sheets
Toons Loot

Getting started

Everyone

Styka Sheets gives your World of Warcraft guild a shared loot sheet on the web: your roster, every boss kill and drop, wishlists, sim results, and a scoring matrix that puts everything your loot council needs in one place - visible to the whole guild.

Find your guild's sheet

Every sheet lives at its own address: stykasheets.com/g/<region>/<realm>/<guild>/. Don't build that by hand - go to stykasheets.com, pick your region and realm, type the guild name, and hit Go. Every sheet you visit lands in a Recently visited list on the home page for one-click return trips, and old links survive guild renames and realm transfers - once the move is confirmed, they redirect to the new address automatically.

Activating a new sheet

If your guild is real but nobody has set up its sheet, you land on an activation page with an I'm the GM button and a copyable share link. Activation is Guild-Master-only and verified through Battle.net: the GM logs in, and the site checks that one of their characters actually holds rank 0 in the guild. Anyone else can copy the share link and send it to their GM.

Log in with Battle.net

There are no passwords here. Click Login and sign in with Battle.net. Your WoW characters sync to your account automatically, and any of them already on a guild's roster link to you on the spot - that's how the sheet knows which toons are yours (see Your dashboard). Added a new character later? Use the Battle.net resync option on your dashboard, or just log out and back in.

Want to look around before committing? There's a live read-only demo at stykasheets.com/demo/.

Ranks and permissions

Everyone

Everything you can see and do on a sheet is gated by your rank, assigned per member by the Guild Master. Your rank is a permission level in this tool - separate from your in-game guild rank, even though the names look the same. From most to least access:

  • Guild Master - full control: guild settings, the permission toggles, rank assignments, and everything below.
  • Officer - day-to-day management: roster, armory sync, sim requests, the Manage tab.
  • Loot Council - records boss kills and awards loot from the matrix.
  • Raider - manages their own toons: wishlist, stat weights, sim submissions, armory sync for their own characters.
  • Helper - a step above Public for trusted non-raiders.
  • Public - can look, can't touch (sometimes labeled View Only).

What the GM can tune

In Manage > Guild Settings the GM can grant or revoke individual permissions per rank: whether officers can edit guild settings, whether Loot Council can manage sims or run armory syncs, and whether raiders can add or remove their own toons on the roster. Defaults are sensible - most guilds never need to touch them.

Logged-out visitors

Anonymous visitors see nothing unless the GM switches on anonymous viewing. Even with it on, the private layer stays hidden: who owns which toon, main/alt linkage, loot history attribution, and officer notes are never shown to logged-out viewers.

Topics in this help carry a badge with the minimum rank that uses them: Everyone, Raider+, Officer+, or GM. Where a feature sits exactly at Loot Council, the topic says so.

Recording boss kills

Raider+

Recording is for Loot Council rank and above; the addon itself only needs to be on the loot master's machine.

Boss kills get into Styka Sheets through Styka Sheets for RCLC, an addon that rides on RCLootCouncil. Kill a boss and it automatically captures everything the council needs - the drops RCLC detects plus the full raid roster at the moment of the kill. It requires RCLootCouncil and changes nothing about how RCLC works for anyone else in the raid.

Get it on CurseForge

From kill to sheet

  1. Kill a boss with RCLootCouncil running. The export string appears right on the RCLC loot window, pre-selected - just Ctrl+C.
  2. On your sheet, open Loot > Boss Kills > Record Kill and paste. The preview shows the boss, difficulty, roster, and every drop - with item levels and upgrade tracks already resolved - before you submit anything.
  3. Need an older kill? /rc styka opens the in-game Kill History window: every captured kill is saved across sessions, so you can reopen any of them and copy the export again. Export Whole Night grabs an entire raid night as one paste.

Good to know

  • Every kill you record builds your guild's loot history - see Loot history & attendance.
  • Each kill is one long line starting with ---KILL---; pasting several kills at once is fine.
  • Re-pasting a kill you already recorded is harmless - duplicates are detected and skipped.
  • Switching from the older Styka's Loot Extractor addon? Run /rc stykaimport once with both addons loaded and your old kill history carries over.

The Boss Kills matrix

Everyone

Open Loot > Boss Kills. The sidebar groups every recorded kill by raid week (Tuesday reset); pick a kill, then a drop, and the matrix shows every eligible toon as a row, scored against that drop. Columns come in four bands:

  • Current Toon State - what they have now: the equipped item(s) in that slot with track and item level, tier-set status, and for trinkets the equipped pair's popularity rank.
  • Demand - why they want it: a wishlist flag, a best-in-slot check, and how popular the item is among top parsing players (Pop rank and percent).
  • Impact - what it changes: the upgrade-track direction, the toon's submitted sim gain for this exact item, and the stat-weight shift if they equipped it.
  • Decision - the verdict, summed up in small colored words: Trk green means a track upgrade, red means a downgrade; Pop, Sim, SW, and Cmb each color by their own signal; gold outlined chips mark BIS, Cata BIS, and Wish hits; a red pill marks alt rows.
biswishtrkpopsimswalt|== CSA real verdict cell (left): gold chips are demand hits, each small word colors by its own signal, the red pill marks an alt. Track glyphs (right): ▲ higher track, = same track, = CS crest save, ▼ downgrade - see Upgrade tracks.

The History column shows what each toon has already received - today, this week, and this season - so the council sees fairness at a glance. Almost every cell explains itself on hover, including why a cell is blank (no sim submitted, no popularity data, toon not synced yet). Click a column header to sort; shift-click stacks a second sort. The All / Mains / Alts pills filter the rows.

Ready to act on it? See Council actions.

Council actions

Raider+

Everything here is for Loot Council rank and above.

Click a row in the matrix to select that toon - the action bar appears along the bottom, acting on the selected toon. Three buttons:

  • Award - give the selected toon the item (an upgrade). The same button flips to Un-award on the toon who already holds it, so taking a mistake back is one click. The sidebar marks the item awarded, the toon's History counts tick up, and a wished item from a Mythic kill clears its wishlist entry.
  • Xmog - award the appearance only. It's recorded and attributed to the toon (flagged cosmetic in Loot > Awards and their Awarded Gear), but it never counts toward loot fairness or BIS.
  • Exclude - drop a toon out of contention for this item without awarding anything; re-include the same way.

Kill-level actions live in the Kill tools menu at the top of the kill, above the item:

  • Add missing toon - if the addon missed a raider who was actually there, search the roster and add them to the kill. They show up as a candidate on every item they can equip (eligibility still applies).
  • Delete kill - a kill's frozen scoring snapshot can't be partially rewritten, so fixing a wrong item means delete and re-record (the export string is still in your in-game Kill History).

Council voting

Loot Council+

When the GM turns it on, your loot council can rank their top picks per dropped item, right on the matrix. A thin Council Vote tab sits at the bottom of the matrix, just above the action bar - click it and a panel slides up. It is advisory: it rolls up the council's preference into a tally so you can converge on a call, but it never awards anything for you (that is still Award).

Casting a ballot

The panel shows every candidate for the focused item as a chip. Click a chip to make it your 1st pick, click a second for your 2nd, a third for your 3rd - click a ranked chip again to drop it (the lower ranks shift up). You can rank one, two, or three; your "Your ballot" line confirms the order. Each click saves immediately, so the tally stays live as the council votes. Once the item is awarded the ballot freezes and the panel shows the final tally and the winner.

1your top pick|Borda tally1st = 3 pts, 2nd = 2, 3rd = 1|Awardedballot closes, winner markedRank up to three; the panel rolls every council ballot into one tally so the call is easy to read.

How the tally is scored

It is a Borda count: a 1st-place rank is worth 3 points, a 2nd is worth 2, a 3rd is worth 1. The tally sorts candidates by total points, with the per-rank breakdown (how many 1sts / 2nds / 3rds) shown beside each, so a broadly-liked toon can edge out one with a single passionate first.

Blind vs visible

The GM picks the ballot mode in Manage > Guild Settings > Council Voting:

  • Blind - while the ballot is open a Loot Council member sees only their own ranking; the running tally stays hidden until the item is awarded. Keeps early votes from anchoring the room.
  • Visible - Loot Council members see the running tally as votes land, but never who ranked whom.

Officers and the Guild Master always see the full picture - the live tally and every named ballot - in either mode (officers carry the loot-master visibility privilege). You can optionally name one more member as Loot Master to grant that same full visibility to a non-officer (for example a Loot Council member). Loot Council members are the blind voters; everyone only ever sees what their tier allows, and the names and counts you are not meant to see are never sent to your browser, so there is nothing to leak.

Turning it on

It is off by default. The GM enables it, picks blind or visible, and optionally names a Loot Master in Guild Settings. Below Loot Council rank the panel never appears at all. Officers and the GM can also review every past ballot in Vote history. See Ranks and permissions for who counts as council.

Vote history

Officer / Guild Master

Vote history is a leadership-only review of every council ballot you have ever cast, under Loot > Vote History. It is for officers and the Guild Master (and an optional Loot Master you name) - Loot Council members and below never see this tab, and the server will not hand them the data even if they go looking. It is independent of the blind/visible mode and stays available even after you turn voting off, so the record is always there.

Sessions

The Sessions view groups every voted item by raid week (the same Tuesday-reset weeks you see everywhere else), newest first. Open a week to see each kill, and under each item the full Borda tally plus the named ballots - who ranked whom, in order, with the awarded winner marked. It is the defensible paper trail behind a contested call.

Players

The Players view is a per-toon histogram: pick anyone who has been voted on and you get their Borda points per raid week as bars, with the 1st / 2nd / 3rd breakdown on hover. It answers "how has the council been leaning on this person over the season?" at a glance.

Sessionspast ballots + tallies, by raid week|PlayersBorda points per week, 1st/2nd/3rd on hoverLeadership-only - the same FULL tier that sees names live on the vote panel.

Scoring matches the live panel exactly - it is the same Borda count (1st = 3, 2nd = 2, 3rd = 1). Nothing here awards loot; it is a record of what the council preferred, recorded at the time. See Council voting for casting ballots and Ranks and permissions for who counts as an officer.

What If previews

Everyone

Loot > Raid Drops and Loot > M+ Drops answer "what would the matrix say if this dropped?" Pick any boss or dungeon item and you get the same scoring matrix, built from your current roster and gear - frozen at the moment you pick it, so it doesn't shift under you while you read.

  • Raid Drops - browse by boss at any difficulty, including Voidforged options for weapons and trinkets.
  • M+ Drops - browse by dungeon at any key level, so "is the +10 vault piece worth it" has a real answer.
  • BOE items let you pick the rolled stats before previewing.

Previews are read-only - awarding lives in Council actions. They're for planning: who needs what off next week's target boss, which alt actually benefits from a funnel, whether a crafted piece beats the drop.

Wishlists

Raider+

Each raider keeps a wishlist on their own toon's detail page (open your toon, then Wishlist). Entries are raid boss drops only - the idea is to tell the council which contested drops you actually want, not to catalog every upgrade. Tier pieces aren't listed because everyone needs those.

Where it shows up:

  • The matrix's Wish column flags your row whenever a wished item drops, and the verdict carries a gold Wish chip.
  • Loot > Wishlists rolls every main's wishlist into one table for council reference during decisions.

When you receive a wished item from a Mythic kill, the entry clears itself - your list stays current without housekeeping.

Sims

Raider+

Sims tell the council what an item is actually worth to you. Officers issue sim requests - Raidbots Droptimizer for DPS and tanks, QE Live for healers - and each request spells out exactly what to run: difficulty, encounter set, fight style, and consumable rules.

For the fast paste-and-go path - auto-detected sim type, one paste filling every matching request, and sims you can submit and keep on file without an open request - see Submit a SIM.

Submitting yours

  1. When a request targets one of your toons, it appears on your dashboard under that toon, with the settings spelled out and a paste box.
  2. Run the sim with those settings, then paste the report URL into the row and hit Submit.
  3. The site validates the report against the request - character, difficulty, fight style, buffs - and shows a green check-list when it matches, or tells you exactly which setting was wrong (for example "sim used Patchwerk 3 min, requested 5 min").

Submitted the wrong report? The Reset button on your dashboard row sends it back to pending. Results also appear on your toon's detail page under Sim Detail.

Where results show up

  • The matrix's Sim columns - the gain this exact drop gives each toon.
  • Loot > Toon Sims - who has submitted and who's outstanding.
  • Loot > Item Sims - per-item rankings across the roster, for officers.

Submit a SIM

Raider+

The fastest way to get a sim onto the sheet: open Submit a SIM on your dashboard, paste a report link, and hit Submit. You do not need to find the matching request first - the site reads the link's domain and picks the sim type for you: a raidbots.com link is a Droptimizer, a questionablyepic.com link is QE Live.

Submittedrequest filled|On fileno open request matched|Stalerun before resetWhat the site tells you after you paste: a match fills the open request, no match keeps the sim on file for scoring, and a pre-reset run is rejected as stale.

One paste fills every open request it matches - if three difficulties are waiting on that toon and your Droptimizer covers them, all three clear at once (see Sims for how officers issue those requests). A Droptimizer that matches no open request is kept on file: fed straight into loot scoring, ready to attach to the next request you get. QE Live always answers one specific request and is never kept on file.

Your sim coverage

Each toon's dashboard shows a Sim coverage grid - a row for every current raid, a column for each difficulty (LFR / Normal / Heroic / Mythic), so you can see at a glance where that toon is covered. A cell reads current (a fresh sim covers it), requested (an officer asked for one and it isn't filled yet), stale (a sim covers it but ran before this week's reset - re-sim), or empty. Click a covered cell for the report link and details; pasted the wrong one? Remove clears your own saved sim yourself, no officer needed. Results also land on the toon's detail page under Sim Detail.

Freshness

Sims age out at the weekly reset. A Droptimizer run before this week's Tuesday reset counts as stale - it reads stale in scoring, and a fresh submit of a pre-reset run is rejected so the council never scores on last week's numbers. Re-run the sim after reset and paste the new link. Freshness is judged by when the sim was generated, never when you paste it.

Equipping new gear ages a sim out too - automatically. The site re-reads your armory every minute, so the moment you replace a piece or upgrade its item level (raid, vault, M+, crafting) any sim you ran on the old gear no longer matches you. It is marked stale - gear changed, stops counting as filled, and the toon pops back up as needing a re-sim on any open request (the council's Sim Status flags it with the changed slots). Just re-run the sim and paste the fresh link - no one has to ask. Gem and enchant swaps don't trip this; only an item or item-level change does.

Officer & GM controls

When an officer sends a Droptimizer request (Manage > Sim Request) they can scope it to a single Raid or leave it on All current raids. A raid-scoped request only asks for - and is only filled by - a sim that covers that raid, so a Voidspire request and a Dreamrift request can sit open side by side without one answering the other. The Active requests list tags each row with its scope, and on your coverage grid a raid-scoped request lights only that raid's row. QE Live requests have no raid scope.

In Manage > Guild Settings > Sims the GM owns Expire sims at weekly reset: leave it on (the default) and pre-reset sims go stale; turn it off and a sim counts until it is replaced. Officers get a Clear on-file sims button in Manage > Sim Request that wipes only the request-less on-file sims across the roster, leaving active requests and their submissions intact - distinct from Clear all sim data, which also cancels every request.

Loot history & attendance

Everyone

Every recorded kill feeds two long-term records, automatically:

Loot history

Every award is remembered. The matrix's History column shows each toon's awards today, this week, and this season plus when they last received anything - the fairness signal, right next to the decision. Loot > Awards is the full roll-up of every awarded item with who, what, when, and which kill; each toon's detail page lists their personal awarded-gear history.

Attendance

Because the addon captures the full raid roster at each kill, attendance accrues without anyone keeping a spreadsheet - who was present for which bosses, on which nights. It also means a toon who was at the kill but offline when loot went out is still in the matrix for that drop.

This is why recording every kill matters, even ones with no contested loot: the history is what makes future council calls fast and defensible. It also feeds BIS leaderboard credit and each toon's Awarded Gear section.

The Toons tab

Everyone

Toons is the roster hub. Sub-tabs:

  • Roster - everyone on the sheet: class, spec, item level, stat balance, and last armory sync. Click a name for the full detail page.
  • BIS - best-in-slot completion leaderboard: how much of each main's BIS list they already own.
  • Stats - how closely each toon's secondary stats match their spec's ideal weights, banded Optimal / Solid / Passing / Fail.
  • M+ - Raider.IO ratings, highest keys, and weekly key counts. The Keys This Week cell colors by vault progress: 1 key fills one slot, 4 keys two, 8 keys all three.
  • Tier - tier-set pieces per slot, color-coded by upgrade track, with set-bonus counts (4-set highlighted).
  • Voidforged - who has acquired which Voidforged items, in order.
  • Gems - gem-socket coverage per socketable slot: red means no socket added, amber means socketed but ungemmed, green means done.

The raid Split Planner used to live here as a Planner sub-tab; it moved to its own Raid tab (roster managers only).

Gems states: red ✗ no socket added, amber ○ socketed but ungemmed, green ✓ done.0359Keys This Week colors by vault progress: 1 key fills one slot, 4 keys two, 8 keys all three.

Every table sorts by clicking headers (shift-click stacks a second sort) and filters with the All / Mains / Alts pills. Wondering how the Stats grades work? See Scoring & stat weights.

Toon detail

Everyone

Click any toon anywhere to open their detail page (your own toons route to your dashboard instead). Sections:

  • Equipped - the paper doll, read straight from the Blizzard armory: every slot with item level, source, and upgrade track. Hovering an item shows its full tooltip, including an empty gem socket when the piece has one. It updates automatically within minutes of the character logging out with new gear; Sync Armory Data forces it on the spot, and a pill shows when the next automatic sync is due.
  • Armory Sync - sync status plus your raiding specs. Here's the why first: Styka Sheets reads your gear straight from the WoW armory and keeps your gear list current on its own - you never paste anything. The armory only shows what you are wearing right now, in your current spec. So if you raid as Holy but hop to Ret to push keys, logging out in Ret would let the sync overwrite your Holy raid set with your Ret gear. The fix: check the spec(s) you raid - for most people that's just your main - and the sheet keeps each of those gear sets current while leaving the rest alone. You're also asked to set this the moment you add one of your own toons from your dashboard, so you don't have to remember to come here later.
  • Stat Weights - the spec's scoring weights (see Scoring & stat weights). Claim holders can customize them, but a custom save requires a written reason the council can read - no silent self-buffs.
  • Wishlist - your raid-drop wishlist (claim holder edits, everyone views).
  • Sim Detail - the toon's submitted sims and per-item gains.
  • Awarded Gear - their personal award history.
  • BIS Items - the spec's best-in-slot list with have / partial / need status per item.

A ← Back link sits to the left of the section tabs and returns you to wherever you opened the toon from - the roster, the Loot tab, Manage, or your dashboard overview.

Scoring & stat weights

Everyone

Two numbers follow every toon around the site - here's what they mean.

Item scores

Each spec has desired stat weights, sourced from what top-parsing players of that spec actually stack (with editorial guide data as the fallback). An item's score is how well its secondary stats line up with those weights - it's what powers the matrix's SW column: would equipping this drop move the toon's stats toward or away from their spec's ideal?

Stat alignment

The Stats sub-tab and the Roster's Stat Balance column grade each toon's current gear against the same weights, banded Optimal / Solid / Passing / Fail. A failing grade isn't a scolding - it usually just means a couple of recent drops skewed a secondary, and the Gear Audit points officers at exactly which slots.

Custom weights

A claim holder can override their spec's default weights on their toon's detail page - useful for off-meta builds - but the save requires a written reason, and the modified state is visibly tagged everywhere with the reason on hover. The council always knows when a toon is scored on house rules.

Your dashboard (/me)

Everyone

stykasheets.com/me/ is your cross-guild home: every toon you own, in every guild, in one place. The left rail lists your guilds and toons; clicking a toon opens its full detail right there - paper doll, weights, wishlist, sims - without leaving the page. Clicking one of your own toons in its guild roster brings you straight here with that toon's detail already open, and a ← Back link on the detail returns you to that roster (or to this overview when you opened the toon from the rail).

The Needs attention card surfaces what's waiting on you:

  • Pending sim requests, each with its inline paste box - submit without hunting through tabs. A red ! dot on your name in the top-right corner means something here needs you.
  • Set your raiding specs - a list of any of your toons that haven't picked yet (including ones an officer added for you), each with its own inline row. Same idea: the sync reads the armory, which only shows your current spec, so logging out as Ret while you raid Holy could clobber your Holy set. Check the spec(s) you raid - for most people that's just your main - then Save, and the sheet keeps each of those gear sets current and never overwrites a set you didn't mean it to.
  • Renamed or transferred toons to reconcile - characters you renamed, moved to another realm, or faction-changed, which the armory can no longer find.

Under each guild in the left rail, a Not on roster group lists every level-90 toon of yours in that guild that isn't on that sheet yet, each with a one-click + Add button. Adding one (when the guild allows raider self-add) pulls its gear, item level, and portrait from Blizzard right away, so the toon shows up fully geared on the next load instead of waiting for the background sync, and right after an inline panel asks which specs you raid on that toon (check the spec(s) you raid - for most people that's just your main). The list is persistent - your eligible toons simply live there until you add them; there is nothing to dismiss.

The Main / Alt toggle on each toon sets which character is your main in that guild - mains are what most leaderboards and council views filter to by default.

Ranking your alts

Have more than one alt in a guild? The rail shows up/down arrows on your alt rows, each tagged Alt 1 / Alt 2 / .... Before you set an order the tags show the default (add) order, dimmed; using the arrows locks your own order and the tags brighten. Your order matters in the Split Planner: when Auto-assign includes "Mains + Alt 1", that's YOUR Alt 1, not a guess.

Renamed or transferred toons

Rename a character, move it to another realm, or change its faction and Blizzard treats it as a brand-new one - the old name stops resolving on the armory, so its gear can no longer sync (a faction change also drops it from the guild). Any roster toon of yours in that state shows up under Needs attention, flagged as one the site can no longer find in your Battle.net characters, so it never just goes quietly stale.

Clear it one of two ways: Remove from roster to drop the dead toon, or Renamed/transferred to point the entry at the character it became. Re-linking moves that toon's loot, award and kill history onto the new character and starts syncing it again - you keep the whole record instead of starting over. An officer can also do this for you from Manage > Members.

Themes

Everyone

The site ships with a range of themes - the Default (the classic dark look), a set of Heroes looks drawn from World of Warcraft art, three guild looks (Team Liquid, Method, Unprotected Hex), and four plain Basic looks (Plain, Ultra-Dark, Light, Contrast-Dark) with no side art. Each one restyles the whole site - colors, surfaces, buttons, and the side art - around that look.

The Basic group is functional rather than decorative: Plain is a flat neutral dark, Ultra-Dark a near-black blackout (class colors kept faint but still legible), Light a crisp bright look, and Contrast-Dark a high-contrast option for maximum legibility.

Default IllidanAlexstraszaZovaalTeam LiquidLightEach theme has its own accent color and side art - the four Basic looks (like Light) drop the art for a plain surface. The checkmark marks the one you have active.

Themes are per-viewer. Your pick is yours alone - it lives in your own browser and changes nothing for anyone else on the sheet, so choose whatever you like.

Changing your theme

Open your dashboard (under your name in the top-right) and click Themes in the left rail to open the Themes page. It shows every theme as a live preview; click any one to apply it instantly - no reload - and the active one is marked. Pick Default any time to go back.

Your choice follows you everywhere: reload, open a guild sheet, the lobby, or these help pages and it stays. Clearing your browser storage resets you to Default.

Font

The same Themes page has a Font switch at the very top, above the theme tiles. Pick from six fonts - the default is Figtree, and System falls back to your device's own interface font. Like your theme it is per-viewer and applies instantly with no reload.

Setting a default for your sheet

A Guild Master can set a default theme for new visitors under Toons > Guild Settings > Appearance. Pick any of the seventeen themes and signed-out viewers and first-time visitors see the guild's look the moment your sheet loads - before they choose their own. The Appearance panel shows a small preview of what they'll get.

Your personal pick always wins: the sheet default only applies to people who haven't chosen a theme yet, and it never overrides or changes anyone's own choice. A sheet with no default set just shows the classic Default.

Split Planner

Officer+

The Raid tab (roster managers only) groups your raid-lead tools. Today it holds two sub-tabs - Splits, the Split Planner described here, and By-Boss, the per-boss lineup and bench matrix covered in its own topic. Splits moved here from Toons > Planner; old #toons/planner bookmarks redirect to it, and nothing about how it works changed. A raid Assignments board is planned to join them later.

Raid > Splits builds balanced raid splits. The left panel is your toon pool grouped by owner; split cards line up to the right, each with Tank / Healer / Melee / Ranged lanes, armor-token balance cells, and buff and utility coverage pills.

  • Each split picks its own content from its gear menu - Normal, Heroic or LFR (flexible, up to 30), Mythic (fixed 20), or Mythic - Rotmire (flexible 15-25). The card's headcount shows the size only when it matters: a bare number for the flexible difficulties, 20 / 20 for Mythic, 18 · 15-25 for Rotmire - and turns red if a split goes over the cap.
  • Drag toons between the pool and lanes, or double-click to auto-place. One toon per player per split - the board blocks owner duplicates and impossible placements (a mage can't tank).
  • The Cloth / Leather / Mail / Plate cells show how evenly armor-token competition spreads across splits - green is balanced, red means one split is hogging a token type. A per-split Mains | All toggle on that strip switches its counts between mains-only and your whole roster.
  • Lock a split and nothing touches it - not Auto-assign, not Clear all, not drops. Lock your set group, reshuffle the rest freely.
  • Auto-assign opens the Set up auto-assign dialog. Per split you set the content, size, and Tank / Healer targets (optionally Melee / Ranged too); board-wide you choose what to balance - item level, class spread, raid buffs, utility, armor and weapon tokens, battle rez and interrupts - set how deep to count alts, and optionally force a mains or alts count per split. It then distributes the pool to hit it all, never benching a main it can seat and skipping locked splits. Tank and Healer targets are hard caps: anyone over a split's target waits in the pool while DPS fills the rest. Auto-assign only runs when the splits it fills share one content (a Heroic + Mythic mix is blocked). The alt depth follows each owner's own alt order (set on your dashboard), falling back to item level for unranked alts.
  • Undo walks back your recent board changes - a delete, a Clear splits, an Auto-assign, a stray drag - about twenty-five steps deep, until you reload the page.
  • Plans. The plan dropdown at the left of the bar shows the plan you are on - New Plan until you save or load one. Open it to load any saved plan, or pick New Plan to start fresh (it asks before discarding unsaved changes). Save updates the plan you have loaded in place - no rename, no prompt (with nothing loaded it just asks for a name; with no changes it tells you there is nothing to save). Save As stores the board as a new named plan (it suggests "New Plan 1", "New Plan 2", ...). The Save button shows a * whenever you have unsaved changes - always on a New Plan, and on a saved plan once you edit it - so raid night is a one-click load and you can always tell when something is unsaved.
HEROIC24MYTHIC20 / 20MYTHIC · ROTMIRE26 · 15-25Each split's content sets its size: a bare count for the flexible difficulties, 20 / 20 for fixed Mythic, n · 15-25 for Rotmire - red when a split is over the cap.
Cloth2Leather3Mail1Plate0Buffs 10/12Util 41/58A split's balance panel: armor-token spread per type (green balanced, red starved) and raid-buff / utility coverage pills.

The setup dialog and the board stay in sync both ways - the split count, names and content you change in one show up in the other live. Each card's gear menu is a popover (its content and a mains-only flag); the pool draws from the Toons roster.

By-Boss rosters

Officer+

Raid > By-Boss turns a saved split into a per-boss presence sheet. Pick a split up top, then for every boss this season decide who is in or benched - handy when one fight wants an extra healer or your warlock sits a specific boss.

  • Rows are your split, grouped by Tank / Healer / Melee / Ranged. The lanes come straight from the split - you don't re-assign roles here, you only set who plays each boss. Columns are every current-season boss, grouped under their raid in kill order, scrolling sideways.
  • Click a cell to toggle that toon in or out for that boss. Everyone starts in; a boss where the whole split plays stores nothing, so the matrix only remembers your benches and swaps.
  • + Add from pool brings in a toon who isn't in the split - a swap. They land in a Swapped in section, out for every boss, and you toggle them in where you want them; they slot into their own role lane automatically. The small × on a swap row drops them again.
  • The Present row at the bottom counts heads per boss against the split's size - amber if you are under, red if over. It is just a heads-up; it never blocks you.
  • By-Boss edits work even on a locked split - the lock guards the split's roster, not its per-boss lineup.
in for the bossbenchedPresent22 / 20A filled dot is in, an empty ring is benched; the Present row tints amber when a boss is short and red when it is over the split's size.

Your benches and swaps save with the split, so they ride along when you Save or load a plan. A raid Assignments board (who stands where) is planned to build on this later.

Gear Grid

Loot Council+

Loot > Gear Grid unrolls every toon's paper doll into one horizontal row, stacked into a roster-wide sheet - 16 slot columns from Head to Off Hand. Pick a lens up top and every cell colors its equipped item against that lens's target. Read a row for one toon's whole loadout at a glance, or scan a column to see who across the roster still needs that slot.

The four lenses, each keyed to the toon's own spec:

  • Equipped - just what is currently equipped (armory truth). No grading - it is the baseline the others compare against.
  • Droptimizer - each toon's own submitted Droptimizer sim, graded as the percent DPS the best upgrade for each slot would add. The cell shows that gap as a "-X.X%" - amber means a minor gain (under 2%), red a priority upgrade (2% or more); a slot the sim found no upgrade for grays out. Unlike the other lenses it adds a Difficulty picker - Mythic, Heroic, Normal, or LFR - so you grade against the sim run for that difficulty (it defaults to the highest difficulty anyone has a sim for). A toon with no Droptimizer sim at the chosen difficulty reads as a neutral row.
  • BIS - best-in-slot for the spec, from whichever BIS source your Guild Master picked (Wowhead, Icy Veins, or SimC). A slot you already have your BIS in grays out, amber means a tier piece holding the set bonus, red means an upgrade is waiting.
  • Stat-Weights - the best-scoring known item for the slot by our stat weights. This lens is pure stat-fit and ignores set bonuses, so a tier or BIS piece can read "needs it" on purpose. The "-X.X%" it shows is how much the best-stat option for that slot would raise the toon's overall stat-fit - small single digits, not a per-slot score. It grades on each piece's real secondaries (so a well-rolled crafted item is judged fairly), grays out a slot you are already good in, and does not grade trinkets (their value is procs and on-use effects we don't model) - those always show gray.

The cell tints behind the full-color item - amber means close, red means needs it; a slot you are already good in (or with no grading - the Equipped lens, or no data) grays out, the item dimmed. The right-edge Gaps column tallies the close and red slots for the active lens. Empty or unsynced slots - and the off hand on a two-hander - show a dim dash and never count as a gap. Hover any cell for the equipped-vs-target detail (Stat-Weights and Droptimizer also show the gap as a "-X.X%").

closeneeds itgood / no grading (item dimmed)The cell tints behind the equipped item against the active lens - amber close, red an upgrade waiting; a slot you are already good in (or with no grading) grays out, the item dimmed.

Up top, switch Density between Comfortable and Compact to trade row height for fitting more of the roster on screen, and filter to Mains, All, or Alts (alt rows carry a small "Alt" tag).

It reads each toon's synced gear, so the picture is only as fresh as the paper doll - run an armory sync if a toon looks stale.

Managing the roster

Officer+

Two Manage sub-tabs keep the roster itself healthy:

Members

Add toons three ways: pick names straight off the in-game guild list (bulk, instant - gear fills in automatically within minutes), paste a WoW Armory URL for a single cross-realm or trial add, or import everyone who raided from a Warcraft Logs report - the preview shows exactly who would be created before you confirm. Member ranks are assigned here too, on each owner's header; removing someone from the sheet lives in the same dropdown.

Armory Sync

The background sync console. Every toon refreshes from the Blizzard armory continuously, around the clock - the console shows per-toon Last Synced and Next Sync times plus at-a-glance counts: Fresh (under 6 hours), Aging (6-24), Stale (over 24), and Never. Force any toon with the row's menu, and set each toon's raiding specs from the same place. If a toon reads Never, it usually just joined - the queue picks new toons up first.

Fresh 61Aging 12Stale 3Never 2The console chips: Fresh under 6 hours, Aging 6-24, Stale over 24, Never not yet synced.

Toons that can't be found

A toon that was renamed, realm-transferred or faction-changed no longer exists under its old name on the armory, so the sync can't refresh it at all - and a faction change also removes it from the guild. These surface across the roster in Members with a marker and a "Character not found - renamed/transferred?" note, so a dead entry never hides among the healthy ones.

Fix it right from the toon's page, the same two ways the owner can: Re-link it to the player's new character - which carries its loot, award and kill history across and resumes syncing - or Remove from roster. The owner sees the same toon under Needs attention on their dashboard and can resolve it there too; either of you can.

Teams

Guild Master

A team is a second, fully separate sheet that lives under your guild - its own roster, loot history, sims, and member ranks, all isolated from the main guild sheet and from any other team. Use one for a second raid group, an alt run, or a recruit pool you want kept apart.

The GM creates a team in Manage > Teams - name it and it goes live right away, with no Battle.net activation step (your guild is already activated). From there you add toons and set ranks on the team exactly like the main sheet - see Managing the roster and Settings, sims & audits.

Each team gets its own URL nested under the guild: /g/<region>/<realm>/<guild>/<team>/. Switch between the guild sheet and any of its teams from the breadcrumb at the top of the page.

Unprotected Hex/Weekend The breadcrumb: your guild, then the current team. The caret opens the switcher - hop between the guild sheet and its teams.

Creating a team

Type a name and hit Create team - that is all it takes. The team is created and you lead it. Right after, you get an optional step to hand it off: search your guild roster and pick a leader, or choose Skip - you lead it to keep it yourself.

Team nameCreate teamChoose a leader, or skipName it first - the leader choice comes after the team exists, never before.

Transferring leadership

Hand a team to someone else any time from the team's own Manage > Teams page - the team leader or you, the guild master, can do it. Open Transfer leadership, search the roster, pick a member, and confirm. If the member already has a Styka account, they become this team's leader right away and the previous leader drops to Officer. If they have not signed in yet, they take over the first time they log into Styka, as long as they are still in your guild - the current leader runs the team until then.

Either way you keep full authority over every team under your guild, so you can always step back in - see Ranks & permissions.

Deleting a team

To remove a team, use Delete this team on its Teams page, or the Delete link beside any team in the guild's sheet list. It takes two confirmations - first a heads-up, then you type the team's name to be sure. Deleting it removes the team from the sheet list and the breadcrumb. The guild sheet and your other teams are untouched.

Delete teamType the team nameDelete permanentlyTwo confirmations - a deliberate action.

Renaming a team

Rename a team any time from its Teams page - its URL changes to match, but old links keep working (they redirect to the new address). Team names only need to be unique within your guild, so two different guilds can each run a "Weekend" team without clashing.

Settings, sims & audits

Officer+

The rest of the Manage tab:

Guild Settings

The guild logo, plus the GM-only controls: per-rank permission toggles (what officers, Loot Council, and raiders can each do) and the anonymous viewing switch. See Ranks and permissions for what each toggle governs.

BIS source (Guild Master only)

Under Guild Settings > BIS you pick which editorial best-in-slot list your guild compares gear against. Three sources: Wowhead BIS (the default), Icy Veins BIS, and SimC BIS. Your pick drives BIS wherever it shows up - the Gear Grid BIS lens, the Loot matrix, and toon detail.

Wowhead BIS|Icy Veins BIS|SimC BIS+ Healer / Aug fallbackThe three BIS sources a GM can pick. SimC adds a fallback dropdown for the healer and Augmentation specs it has no data on.

SimC has no healer or Augmentation data, so choosing SimC BIS reveals a second Healer / Aug fallback dropdown - those specs fall back to Wowhead or Icy Veins instead. Wowhead and Icy Veins cover every spec, so they show no fallback. The setting follows your guild's scoring the same way the BIS lens does.

Sim Request

The standing sim-request templates - one per difficulty and sim type - with recovery actions if a request needs re-issuing or clearing. Requests fan out to raiders' dashboards automatically; you'll mostly never touch this tab except to re-send one.

Gear Audit

Every toon's gearing problems in one sortable table, worst first: failing stat alignment, missing gem sockets, an unused Catalyst opportunity in a slot whose best item is Catalyst-made, off-spec weapons or trinkets, stopgap crafted pieces sitting in raid-drop slots, and weak slots well below the toon's average. Click any toon to jump to their detail page and fix it.

Banking

Bankers + GM

The Banking tab is your guild's gold ledger - a running record of what comes in and what goes out, so leadership can always see where the gold sits. It is built around your guild's bank toons and the boost business: sales, payouts, supplies, repairs, and transfers between bank toons. Banking is tracked at the guild level, so it shows up on your guild sheet only - never on a team sheet.

Banking is a single page with no sub-tabs. A persistent rail down the left side is the whole navigation. The rail has two groups. Record (Expense, Money In, Move) drops the entry form right there in the page, so you log a transaction in place - pick whether gold is coming in, being paid or spent, or moving between bank toons, then fill in the amount and details. View opens a read pane in the same spot:

  • Summary - the headline numbers: total gold on hand, all-time income, this season's net, and a season breakdown of income, payouts, supplies, and repairs.
  • Bank Accounts - each registered bank toon with its portrait, its owner, its current balance, and how much room it has left before the gold cap.
  • Payments - who got paid, with a top-earners strip over a searchable, filterable list of every payout.
  • Ledger - the full statement: every entry, filterable by type, season, account, person, and date, with a running guild balance down the side.
Money InExpenseMoveFrom the Hub, a Record button opens the entry form in place - gold coming in, being paid or spent, or moving between bank toons.

Bankers and what they can see

The Guild Master picks who the Bankers are - a Banker can be any guild member, not only an officer. Being an officer no longer grants bank access on its own: an officer who is not a Banker sees exactly what a raider sees. Each Banker is given one of two access levels:

  • Full - sees balances, the total guild gold, and the running balance on the Ledger, and records entries. The Guild Master and the site owner are always Full.
  • Limited - records entries and reads the ledger rows (including each entry's amount), but never sees account balances, the guild total, or the running balance. Use this for someone who should log transactions without seeing the whole vault.

The Guild Master manages Bankers from the bottom of the Bank Accounts tab: pick a guild member, choose Full or Limited, bind their bank toon, and Assign. Revoke removes their access while leaving the bank toon registered.

See your own pay

If the guild has paid out gold to one of your characters, you get a slim My Pay view on the Banking tab - just your own payouts, nothing else. You never see balances, totals, or anyone else's pay. That is the only Banking surface a non-Banker raider gets.

Upgrade tracks & Voidforged

Everyone

The matrix talks about tracks constantly, so here's the thirty-second version.

Every piece of gear sits on an upgrade track - Adventurer, Veteran, Champion, Hero, Myth - with six positions each (1/6 through 6/6). Raid difficulty maps to track: LFR drops Veteran, Normal drops Champion, Heroic drops Hero, Mythic drops Myth. M+ key levels map across Champion and Hero. Two items at the same item level can sit on different tracks, and the higher track can climb further - which is why the matrix compares tracks and ceilings, not just item level, and why a "sidegrade" at equal ilvl can still be a real upgrade.

AdventurerVeteranChampionHeroMyth|HVFMVFThe track ladder as it colors across the site, plus the Hero / Myth Voidforged badges.
  • Trk ▲ / ▼ in the matrix means the drop is on a higher or lower track than what's equipped; Crest Save means it's the same item at a higher position - free upgrade progress.
  • Voidforged (HVF / MVF badges) marks weapons and trinkets boosted past their track's ceiling with an Ascendant Voidcore - the strongest versions of those slots in the game. The Voidforged sub-tab tracks who has them.
  • Crafted gear runs on its own quality tiers and shows Cr badges; the matrix knows how to compare it fairly against drops.

Planning ahead for next season? The public Midnight Season 2 gearing chart tracks the datamined 12.1 item-level ladder, crest costs, and Great Vault rules as they firm up on the PTR - kept current through launch.

FAQ

Everyone

How fresh is the data?

Gear, stats, and profiles sync from Blizzard continuously - typically within minutes of a logout. Raid progress and portraits refresh about daily; Mythic+ data pulls from Raider.IO roughly every two hours; gear guides and popularity data update as new revisions ship (see Data Sources in the footer). The Roster's Last Synced column shows how current any toon is, and a manual sync is always one click away on the toon's detail page.

A toon shows the wrong gear or spec

This happens because the sync reads your gear from the WoW armory, and the armory only shows what you are wearing in your current spec. If you logged out in an off-spec - say you raid Holy but hopped to Ret for keys - the sync grabbed your Ret gear and overwrote your Holy raid set. The fix: open the toon's Armory Sync section, check the spec(s) you raid (just Holy, in that example), then log into a raiding spec and re-sync. While you are on any spec you didn't check, the sheet leaves your gear alone.

A roster toon is missing

Officers add toons under Manage > Members. If it's your own alt, your dashboard lists it under the guild's "Not on roster" group with a one-click + Add (when the guild allows raider self-add).

My kill export won't paste

Copy the whole string - each kill is one long line starting with ---KILL---. Pasting several kills at once is fine. If the preview shows nothing, the copy was cut short; re-copy from the RCLC window or /rc styka.

The GM changed - what happens to the sheet?

The site notices when guild leadership changes in-game and walks the old and new GM through a handoff banner. Renames and realm transfers are detected the same way, and old links redirect once confirmed.

What can people see without logging in?

Nothing, unless the GM enables anonymous viewing - and even then, owner names, alt linkage, loot history attribution, and notes stay hidden. The public demo at /demo/ shows exactly what an anonymous visitor experiences.